

with a shoestring team and budget.ĮVE for whatever reason, despite presumably having millions of dollars, is not pumping out content that can match either the AAA live service devs OR the C-tier indie devs. These games are putting out new levels, characters, modes, entire game mechanics, and more. Meanwhile you also have stuff like Stardew Valley, No Man's Sky, Dead Cells etc that ALSO get constant free or cheap updates, and those games are run by tiny studios. They have to compare how they spend their time and money against other games, including AAA service games. You can answer "Because EVE is small and CCP is small"īut that doesn't matter to the average gamer. when 100% free games are getting new game modes, new maps, new races, new weapons, new music and new meta shakeups every month? How is it EVE at $20 a month can't get walking in stations or ground combat or destroying planets or space casinos or 20 new ships a year.

So for EVE Online, a game that costs $20 a month to play, to make a splash, it needs to do what the BASELINE of a live service game does, on the same cadence or higher. And the most mind-blowing part?ĪLL THESE GAMES ARE NOT SUBSCRIPTION. These are all the model of "live service" games with constant big updates and a reason to play every month/week/day. I don't play Fortnite but I can tell you right now they have some battlepass with Spider-Gwen in it people are going insane over. IGN, JeuxVideos, Kotaku, even FORBES trip over themselves to cover these seasonal updates for that sweet early SEO clickbait. The updates are big on every gaming media site in the world. They make a big splash to the meta and to build excitement for "try new things." these games have big updates every 2-4 months, with new playable characters/builds/items/zones/modes. You play games like Destiny, Apex Legends, Path of Exile, Fortnite. And they need it approximately 1 year ago. They need good, big content updates and good, big marketing of it. This is like Videogame 101, it's not difficult:
